![]() ![]() RGW is definitely the meme version of the deck as you really need discard or counters to make sure the coast is clear to run out a vineyard (issue seen in the match vs Pokemoki in the video ), but it's pretty fun. Uploaded the first three matches to youtube: and the other two are in this video. I streamed my first league ever on Twitch yesterday running RGW Chateauneuf-du-Pat going 2-3. I like that it can be used to play around Spell Pierce and Daze. When players play more effectively with the card, they can use the mana to avoid tapping out, they can use it to blow up your board (Pernicious Deed), or they forgo the mana if they suppose using it would leave them trapped. It can be better than Imperial Seal in EDH because it makes multiple players dangerous. once I used Scheming Symmetry to illustrate a similar concept. There is a subtle advantage to letting everyone else get the mana before you player(s) get into counter wars the turn before you go off, player(s) use the ramp to overcommit, player(s) are tapped out the turn you get to 4/5 mana. Its a much better card when you want the mana last actually. Put that card onto the battlefield and the rest on the bottom of your library in a random order. With 40 life in EDH to begin, Vineyard leads into a turn 2 Doom Whisperer (to mill into Yawg Will) or Ad Naus. Reveal cards from the top of your library until you reveal an artifact card. Of one win, I didn't drop a land til turn 5, and played entirely from rocks and Vineyard + Magus (BUG Thrasios and Tormod). Of games where I dropped Vineyard early, I won 3 of 4 games so far. I've been playing both Vineyards in cEDH to success in my local playgroup. Then threaten lots of stuff turn 2 like blood moon/choke protected by Veil or ceratops or level 3 hexdrinker etc. I think GR is better suited to just throw out Vineyard turn 1. The play pattern in the cantrip deck meant sand bagging vineyards quite often if your opener is missing things which isn't really wut I'd like to do. This might need some tweaks but Allosaurus-powered Eureka/Vineyard/Symbiosis/NO/Oko looks like a strong way to abuse uncounterable green and a reason to play this over traditional Show and Tell variants.Įnded up with lots of 3-2/2-3 results plus one 1-4 with budget GU versions. Vs nonblue the Shepherds come out for more blue disruption or more combo enablers. Vs blue you can board into 4 Shepherds and only green enablers (NO/Eureka) taking out SnT (also dodges Dispute, REB). The first list is the version I went 4-1 with, the list below is the budget version I'm trying to improve. However, it is very expensive to try now without a token (~800 tix) but want to put something together to run for fun sometimes on mtgo. The idea is this deck breaks the symmetry by using GG better than anyone else (even other Oko decks) to do crazy things on turn 2. ![]() One deck which went well (4-1) was this one built around abusing Eladamri's Vineyard and to a lesser extent Turntimber Symbiosis which can be hardcast using vineyard or cast off omniscience when not needed as a land. Here's the limited and constructed review of every red card in Aether Revolt.I almost never play on mtgo, but I tried a lot of decks when I had the token recently. Here are examples of cards that have been scored on each level from Kaladesh:ġ0 - First Pick, Monster Bomb - Angel of Invention, Saheeli's Artistryĩ - Excellent, Cream of the Crop - Aetherstorm Roc, Skyship StalkerĨ - Powerful but Specific Cards - Marionette Master, Cultivator of Bladesħ - Great but Not Worth Switching Colors For - Insidious Will, Architect of the UntamedĦ - Strong Cards on Curve for the Backbone of your Deck -Thriving Rhino, Thriving Grubsĥ - Always Playable Cards to Fill Out - Aether Theorist, Riparian TigerĤ - Decent Cards that Might Serve a Purpose - Wayward Giant, Sage of Shalia's Claimģ - Unexciting Picks You Don't Want to Play - Nimble Innovator, Ghirapur GuideĢ - Bad Cards You Want to Avoid - Terror of the Fairgrounds, Curio Vendorġ - Stone Cold Unplayable - Demolition Stomper, Perpetual Timepiece.ġ0 - Multi-Format Staple, Instant Classic - Smuggler's Copterĩ - Extremely Powerful, Create Standard Archetype - Aetherworks MarvelĨ - Will See Play in Multiple Decks and Archetypes - Harnessed Lightningħ - Strong Roleplayer in Certain Decks - Nissa, Vital ForceĦ - Decent Chance to See Play - Noxious Gearhulkĥ - Might See Play, Likely Sideboard - CloudblazerĤ - Probably Not But Just Might Squeak In - Filigree Familiarģ - Almost Certainly Not Going to Make It - Aethersquall Ancientġ - So Bad That People Will Challenge Themselves to Make a Deck Where it Works - Madcap ExperimentĬlick here for other Aether Revolt Reviews: Blue, Black, White, Green, Multi, Artifacts I will be reviewing each card on it's applications in both limited and constructed with a score out of ten.
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